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I am multithreaded, and sometimes the threads get tangled.

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a Studiolab production.

FIY

food design course at TUDelft
I blog in Italian
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I love Jasper van Kuijk's product usability weblog

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the Spaceballs fallacy (#1)

a common disease of interactive projects, particularly of the interactive environments and service design class. Consists of assuming that every surface can, magically, display images and be sensitive to user behavior. Named after Spaceballs, an 1987 Mel Brooks science fiction comedy movie that spoofs Star Wars.

Here an apparently neutral and featureless wall panel

 

 

turns out to be a gigantic television screen, complete with an invisible camera for videocalls! Amazing! Imagine what kind of interfaces you could do with that.

If you haven’t watched the movie, go here, at time 5:10 – this also happens later in the movie with other innocent looking  panels in totally inappropriate locations. Also features, albeit in a serious manner, in the opening scenes of Total Recall (1990).

 

and if you want to claim that my culture consists strictly of SciFi movies from the last millenium, why you are welcome!

 

 


first in a series of interaction design fallacies.

 

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1 comment

It looks like even the MIT media labs falls prey to the Spaceballs fallacy, checkout the presentation of Patti Maes at TED: http://www.ted.com/index.php/talks/pattie_maes_demos_the_sixth_sense.html. Quote from the video: “Sixth sense is turning any surface into a display that can be interacted with with natural gestures”.

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